Fatal Abacus
Trap Continuous

Fatal Abacus

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Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 45
Deck 44

Fatal Abacus — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 44 · Meta: provisional
  • Primary role: Utility

Why it scores here

Fatal Abacus is a Continuous Trap whose value is a damage clock: each monster sent from the field to the Graveyard deals 500 damage to that card's owner. It is spread across 10 archetype homes and 16 decks at 1-3 copies, so it is easy to run, but it converts no cards, creates no advantage, and gives no negation or removal. Its ATK-free, board-only design earns nothing from raw stats; the score comes from how often a trap slot can turn ordinary monster traffic into damage, which the deck sample supports only as a generic staple, not a strong engine.

Axis scores

Axis Score Evidence
Accessibility 55 Sits in 16 of 16 sampled decks at a 1.94 average copy count with 10 distinct archetype homes, so it is reliably set-able as a trap (observed); no combo starter or search data exists to confirm a live route (data gap).
Combo & Conversion 40 Its damage depends on monsters hitting the Graveyard, which the card text does not generate by itself, and no recorded boards show what it converts into (inferred).
Resource Economy 20 Deals damage but draws, searches, or refuels nothing, so it produces no card advantage (verified).
Effect & Interaction 35 Punishes monster-to-Graveyard events with damage rather than negating or removing anything, so it is soft pressure at best (verified).
Material Utility 0 A trap card that cannot be used as material or as a name or level provider (verified).
Resilience & Flexibility 40 A face-up Continuous Trap that is exposed to backrow removal and cannot be re-used once destroyed; no redundancy data (inferred).
Deck-Building Efficiency 60 One slot at 1-3 copies with no garnet, lock, or brick restriction, so it is cheap to include (observed).

Calculation

Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, flexible trap slot that runs at 1-3 copies across 10 archetype homes
  • Turns ordinary monster-to-Graveyard traffic from both sides into steady damage
  • No garnet, lock, or restriction on deck construction

Weaknesses

  • Generates no card advantage, search, or board presence of its own
  • Damage only lands when monsters actually hit the Graveyard, so it is dead in slow or non-trading boards
  • Exposed as a face-up continuous trap to backrow removal

Counters / choke points

  • Backrow removal or destruction of the continuous trap
  • Decks that avoid sending monsters to the Graveyard

Best use

Utility damage-chip trap in a monster-trading deck. Decks: Generic trap-slot staple in Greed, Exosister, Blue-Eyes, and Elemental Hero lists observed in the sample. Suggested copies: 2.

Evidence & gaps

  • Verified: Continuous Trap; each monster sent from the field to the Graveyard deals 500 damage to its card owner; Legal in TCG, OCG, MasterDuel, and DuelLinks; Cannot be material and provides no card advantage
  • Observed: Present in 16 of 16 sampled decks, all as main deck; Average 1.94 copies per deck, 8 decks at 1 copy, 7 at 3 copies; Spread across 10 distinct archetype homes with 68.8% in gameplay type 4
  • Inferred: Trap-slot cost is low and it is a generic staple rather than a power driver; Backrow exposure makes the damage clock fragile
  • Data gaps: no combos supplied, so combo conversion and starter/payoff roles are text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion or typical copies no banlist token, assumed 3 copies (unlimited) card text says '500 points of damage per card' and is ambiguous whether it scales per card or per monster; evaluated as 500 per monster sent











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