Trap
ContinuousFatal Abacus
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3157
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
Fatal Abacus — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 44 · Meta: provisional
- Primary role: Utility
Why it scores here
Fatal Abacus is a Continuous Trap whose value is a damage clock: each monster sent from the field to the Graveyard deals 500 damage to that card's owner. It is spread across 10 archetype homes and 16 decks at 1-3 copies, so it is easy to run, but it converts no cards, creates no advantage, and gives no negation or removal. Its ATK-free, board-only design earns nothing from raw stats; the score comes from how often a trap slot can turn ordinary monster traffic into damage, which the deck sample supports only as a generic staple, not a strong engine.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Sits in 16 of 16 sampled decks at a 1.94 average copy count with 10 distinct archetype homes, so it is reliably set-able as a trap (observed); no combo starter or search data exists to confirm a live route (data gap). |
| Combo & Conversion | 40 | Its damage depends on monsters hitting the Graveyard, which the card text does not generate by itself, and no recorded boards show what it converts into (inferred). |
| Resource Economy | 20 | Deals damage but draws, searches, or refuels nothing, so it produces no card advantage (verified). |
| Effect & Interaction | 35 | Punishes monster-to-Graveyard events with damage rather than negating or removing anything, so it is soft pressure at best (verified). |
| Material Utility | 0 | A trap card that cannot be used as material or as a name or level provider (verified). |
| Resilience & Flexibility | 40 | A face-up Continuous Trap that is exposed to backrow removal and cannot be re-used once destroyed; no redundancy data (inferred). |
| Deck-Building Efficiency | 60 | One slot at 1-3 copies with no garnet, lock, or brick restriction, so it is cheap to include (observed). |
Calculation
Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, flexible trap slot that runs at 1-3 copies across 10 archetype homes
- Turns ordinary monster-to-Graveyard traffic from both sides into steady damage
- No garnet, lock, or restriction on deck construction
Weaknesses
- Generates no card advantage, search, or board presence of its own
- Damage only lands when monsters actually hit the Graveyard, so it is dead in slow or non-trading boards
- Exposed as a face-up continuous trap to backrow removal
Counters / choke points
- Backrow removal or destruction of the continuous trap
- Decks that avoid sending monsters to the Graveyard
Best use
Utility damage-chip trap in a monster-trading deck. Decks: Generic trap-slot staple in Greed, Exosister, Blue-Eyes, and Elemental Hero lists observed in the sample. Suggested copies: 2.
Evidence & gaps
- Verified: Continuous Trap; each monster sent from the field to the Graveyard deals 500 damage to its card owner; Legal in TCG, OCG, MasterDuel, and DuelLinks; Cannot be material and provides no card advantage
- Observed: Present in 16 of 16 sampled decks, all as main deck; Average 1.94 copies per deck, 8 decks at 1 copy, 7 at 3 copies; Spread across 10 distinct archetype homes with 68.8% in gameplay type 4
- Inferred: Trap-slot cost is low and it is a generic staple rather than a power driver; Backrow exposure makes the damage clock fragile
- Data gaps: no combos supplied, so combo conversion and starter/payoff roles are text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion or typical copies no banlist token, assumed 3 copies (unlimited) card text says '500 points of damage per card' and is ambiguous whether it scales per card or per monster; evaluated as 500 per monster sent






